﻿namespace UnityEditor
{
    using System;

    public enum SerializedPropertyType
    {
        AnimationCurve = 13,
        ArraySize = 11,
        Boolean = 1,
        Bounds = 14,
        Character = 12,
        Color = 4,
        Enum = 7,
        Float = 2,
        Generic = -1,
        Gradient = 15,
        Integer = 0,
        LayerMask = 6,
        ObjectReference = 5,
        Rect = 10,
        String = 3,
        Vector2 = 8,
        Vector3 = 9
    }
}

